Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.0.1
Issue ID
1186905
Regression
No
Look-up textures shows different results than post-processing package when Universal Render Pipeline is used
How to reproduce:
1. Open attached project ("URPR1.zip")
2. Open Project Settings window (Edit->Project Settings...)
3. In Project Settings window select Graphics tab
4. In Graphics tab set Scriptable Render Pipeline Settings to none
Expected result: Applied LUTs in the Game window looks the same
Actual result: Applied LUTs in the Game window looks different
Reproducible with: 2019.3.0b6 (URP 7.0.1), 2020.1.0a7 (URP 7.1.2)
Not tested with versions up to 2019.3.0a11 because URP was introduced in 7.0.1 which is available from 2019.3.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 8.0.0):
Fixed with 2020.1.0a26 (8.0.1)