Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.0.1
Issue ID
1186905
Regression
No
Look-up textures shows different results than post-processing package when Universal Render Pipeline is used
How to reproduce:
1. Open attached project ("URPR1.zip")
2. Open Project Settings window (Edit->Project Settings...)
3. In Project Settings window select Graphics tab
4. In Graphics tab set Scriptable Render Pipeline Settings to none
Expected result: Applied LUTs in the Game window looks the same
Actual result: Applied LUTs in the Game window looks different
Reproducible with: 2019.3.0b6 (URP 7.0.1), 2020.1.0a7 (URP 7.1.2)
Not tested with versions up to 2019.3.0a11 because URP was introduced in 7.0.1 which is available from 2019.3.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 8.0.0):
Fixed with 2020.1.0a26 (8.0.1)