Search Issue Tracker
Fixed in 1.3.0 Preview
Votes
0
Found in [Package]
2019.3.0b1
2019.3.0b4
2020.1.0a1
Issue ID
1187498
Regression
No
[Device Simulator] Setting Color Space to Linear the Device Simulator window looks darker than the Game view
To reproduce:
1. Create a new project
2. Make sure that Color Space in Player Settings is set to Linear
3. Install Device Simulator package from package manager window
4. Open Simulator window in Window > General > Device Simulator
5. Enter Play mode and observe as the Simulator looks darker than in the Game view (Linear.png)
Expected: both Game view and Device Simulator windows show the same picture (Gamma.png)
Actual: Device Simulator window is noticeably darker than the Game view (Linear.png)
Reproduced on:
2019.3.0b1 2019.3.0b7 20201.0a8
Package version:
- 1.1.0
- 1.0.0
Notes:
- There is no Device Simulator package in 2019.2
- Built to device the lighting looks the same as in Game view: iPhone X iOS 11.3.1
- Getting errors in the console 2019.3.0a1 - 2019.3.0a12
- Reproduced on Metal and OpenGLCore
- On OpenGLCore the image on the Device Simulator is upside down
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Add comment