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Crash after computer went to sleep
0x00000001801BB8A2 (FreeImage) FreeImage_MakeThumbnail 0x00000001800189EC (FreeImage) FreeImage_DeInitialise 0x000000018000EDFA (Fre... Read more
Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer 2- drag any prefab from the Prefabs folder to the scene 3- Unity crashes Read more
Services settings incorrect after downloading new project from Collab on...
Services settings incorrect after downloading new project from Collab What happened: We had a project on collab that had the Analyt... Read more
At certain angles trail renderer produces artifacts
Trail renderer attached to an object moving towards the camera at certain angles produces artifacts To reproduce: 1. Open the att... Read more
[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...
To reproduce: 1. Open repro project 2. Open 'Main' scene 3. Open game view 4. Enable/disable metal Expected: game view should be t... Read more
Maximizing a window in Windows 10 leaves some space on each side of the ...
To reproduce: 1. Open a new Unity project 2. Click on any window (game, scene, console, etc.) 3. Drag window out to front 4. Maximiz... Read more
Adam Interior Environment project crashes Editor while starting a scene
Regression from at least Version 5.6.0p4 (396ab58c4e90) Mon, 01 May 2017 20:42:32 GMT Branch: 5.6/patch-release Repro: 1. Open att... Read more
[Regression] Updating color fields is noticeably slower in 2017.1
1. What happened Updating color for an image shows visible lag. This works fine in 5.6.0p4. See attached videos '56p4.mp4' and '201... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file