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"Transform has SetIsHierarchyDispatchInterested present when destroying ...
How to reproduce:1. Open the attached "AssertionFailed2" project and "1" scene2. Enter playmode and observe the console Expected res... Read more
[2D] Couldn't select 'Sprite Shape Profile' upper and lower angle ranges...
Couldn't select 'Sprite Shape Profile' upper and lower angle ranges by clicking on it Steps to Repro:1. Open attached project > a... Read more
[2D] Couldn't select the Bone by clicking on it while using the bone editor
Couldn't select the Bone by clicking on it while using the bone editor Steps to Repro:1. Open attached project > assets2. Select ... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
[2D] Polygon Collider 2D on Sprite Shape reverts to initial shape after ...
[2D] Polygon Collider 2D on Sprite Shape reverts to initial shape after editing Steps to Repro: - create a new SpriteShape in the hi... Read more
[2D] Sprite Atlas "Object for Packing" (and other object select windows)...
Sprite Atlas "Object for Packing", select object window displays editor UI icons Steps to Repro:1. Open attached project > assets... Read more
[2D] Reset functionality doesn't work for sprite atlas
Reset functionality doesn't work for sprite atlas Steps to Repro:1. Open attached project > assets2. Select new sprite atlas >... Read more
[Mac] Unity editor crashes when calling "infinite" recursion
How to reproduce:1. Open user's attached project "MouseInput2_2d"2. Open game scene "scene0"3. Enter Game mode4. Hover mouse over Ga... Read more
The expand button is out of range when nodes are minimized to texture vi...
To reproduce:1. Open attached folder2. Open Shader named "Bug"3. Create a normal blend as a new node4. Minimize new node into a text... Read more
Valid code no longer compiles in new Unity versions
How to reproduce:1. Open tester's project (CompileTestProject.zip)2. Open "Test.unity" scene Expected result: Code in "Test.cs" file... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used