Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1066984
Regression
Yes
Unpacked Nested Prefabs lose their original Transform values when the Editor is restarted
How to reproduce:
1. Open user-submitted project (Unpack_Bug)
2. Drag 'Pagoda_Roof_Tile_Corner_Octo_2500_C' Prefab from Prefabs/Environment/Pagodas into the scene
3. Unpack the Prefab
4. Save the scene and restart Unity
5. Check the Transform Component of the unpacked Prefabs
Expected result: Transform values remain identical to the ones prior to restarting Unity
Actual result: Transform values are reset
Reproducible with: 2018.2.0x-ImprovedPrefabs
Notes:
Unpacked Prefabs that have been duplicated do not suffer from this issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment