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[Timeline] First few frames of the timeline is played twice, causing aud...
Load the project attached Open the scene 1 Open New Timeline in the timeline editor Play the scene Note that the first few samples ... Read more
"Unaccounted time between" spikes in CPU usage when selecting objects in...
Lots of "Unaccounted time between" processor load when the project is simply running in play mode. Steps to reproduce: 1. Open pro... Read more
Crashed in mono_custom_attrs_from_method when entering Play mode
To reproduce: 1. Open attached project 2. If Betty scene is not open, open zzzExperiments -> Betty -> Betty scene 3. Press Play unt... Read more
AudioSource attached to VideoPlayer produces choppy sound when playing c...
To reproduce: 1.Download and open attached project. 2.Open "scene1" Scene. 3.Select "Plane" object. 4.Add "Games for Windows" video... Read more
Opened focused GameView doesn't receive input
Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input. How t... Read more
RenderTexture.antialiasing works in editor and desktop build but has no ...
Upon building project in WebGL Anti-Aliasing on RenderTexture stops functioning. Steps to reproduce: 1. Set up RenderTexture obje... Read more
VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...
To reproduce: 1.Download and open attached project. 2.Open "scene1" scene. 3.Open AverageColorFromTexture.cs script. 4.Edit lines 3... Read more
[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...
1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project); 2. Open the scene; 3. Notice ... Read more
Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...
Reproduction steps: 1) Download and open user's attached project 2) Build asset bundles ((upper menu) BuildTools -> Build -> Build A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions