Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b9
Issue ID
1052270
Regression
No
Button SelectionState is not updated when CanvasGroup.Interactable is set from false to true
How to reproduce:
1. Open the attached "TestFor1052270.zip" project
2. Enter the Play mode
3. Click on the Disable Button (it disables the CanvasGroup which contains this Button)
4. Click on the Enable Button
5. Notice how the Disable Button returns to the SelectionState (Highlighted) it was in before CanvasGroup was disabled
Expected result: After the CanvasGroup is enabled, Buttons return to proper SelectionState
Actual result: After the CanvasGroup is enabled, Buttons return to SelectionState they were in before CanvasGroup was disabled
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b10, 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment