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Fixed in Unity 2019.1



Found in


Issue ID




[Windows] VideoPlayer.errorReceived() callback is not triggered when internet connection is lost




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

To reproduce:
1. Open the attached project and run it
2. Click "prepare" button and wait for "Prepare completed" event logged in Console
3. Once "Prepare completed" message is logged disconnect your machine from the internet
4. Click "Play". Wait until the video reaches the end of the downloaded buffer and pauses
5. Observe the following error in the console:

WindowsVideoMedia error 0x80072ee7 while reading
Context: IMFSourceReader::ReadSample
Error details: <Empty>
Track types:
Unreadable Track

Reproduced: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2018.2.0b10, 2018.3.0a3

Note: not reproducible on Mac

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