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Won't Fix

Votes

0

Found in

5.5.1p1

Issue ID

881742

Regression

No

TextMesh Font Size cannot be set to 0 once it was changed

Graphics - General

-

To reproduce:
1. Open attached project;
2. Open "Example" scene;
3. Select TextMesh in Hierarchy;
4. In Inspector window, try to change Font Size to 0.

Expected result: it is possible to change Font Size back to 0 once it was changed (when set to 0, editor uses Default font size).
Actual result: it is impossible to change Font Size to 0 once it was changed.

Note: It happens both on dynamic and non-dynamic fonts.

Reproduced on versions: 5.4.4p3, 5.5.1p1, 5.6.0b9.

Comments (1)

  1. Mariusj

    May 29, 2017 13:02

    This feature is not going to be fixed soon, because it is very mirror and there is a workaround to use "TextMesh Pro" which is now a part of Unity.

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