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Not Reproducible
Votes
1
Found in
2018.4
2018.4.15f1
2019.2
2019.3
2020.1
Issue ID
1214184
Regression
No
[TextMeshPro][Addressables][Android] Large main thread spike on first render when loading font asset
Repro steps:
1. Open attached project
2. If building to an android device remove the Oculus XR Plugin package
3. Build and Run on Android/Oculus Quest
4. Connect the player to the profiler
5. Press the screen or the A button on the controller
Actual: There's a large spike in the profiler when loading the font
Reproducible with: 2018.4.16f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a21
Tested and reproduced on these devices:
VLNQA00318, Oneplus - (GM1913), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00230, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
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