Search Issue Tracker
Fixed
Fixed in 2022.3.63f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0a11
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98086
Regression
No
Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/BugReport.unity” Scene
3. Open Profiler (Window > Analysis > Profiler)
4. Enter the Play Mode
5. Wait for the Play Mode to pause
6. In Profiler’s Hierarchy search for “CullScriptable“ or “Culling”
7. Observe Time ms
Expected result: No large frame spike is caused
Actual result: Time ms is ~80
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment