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By Design

Votes

2

Found in

2019.4

2020.2

2020.2.6f1

2021.1

2021.2

Issue ID

1317813

Regression

No

Assertion failed on expression: 'a.size == b.size' when rendering SkinnedMeshRenderer after attritube change

Mesh

-

How to reproduce:
1. Open the user's attached "cam-skin-render-bug.zip" project
2. Open the "cam-skin-render-bug" Scene
3. Select the "script" GameObject in the Hierarchy window
4. Make sure "Bug" property is checked in the Inspector window
5. Enter Play Mode
6. Observe the Console log

Expected result: No errors are thrown in the Console log
Actual result: "Assertion failed on expression: 'a.size == b.size'" error is spammed in the Console log

Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.0b9, 2021.2.0a7
Could not test with: 2018.4.32f1 ('Texture2D' does not contain a definition for 'graphicsFormat)

  1. Resolution Note:

    This case has been closed by-design, however the problem area has had some changes. Now, instead of an assert being thrown a more helpful error message is generated and rendering of the Skinned Mesh Renderer is aborted. This is because the internal state of the skinned mesh renderer needs to track to mesh assigned to it, if that internal state isn't update then it can cause GPU crashes on Metal API based devices. After mesh swap the component must be given a chance to resync it's internal state to prevent this, this is done as part of the normal Unity update flow and happen after all user update method have run.

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