Search Issue Tracker
Fixed in URP 11, 12
Votes
0
Found in [Package]
11.0
Issue ID
1317755
Regression
Yes
[URP] [Lighting] Light2D does not upgrade Shadow Strength, Volumetric Intensity, Volumetric Shadow Strength
Missing orange tint in scene background
Steps to reproduce:
1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo
2. Build&Run project or Play in Editor
3. Observe the background
Expected result: rendered as expected
Actual result: missing orange tint
Reproducible: 2021.1.0b8 (URP 11.0)
Not reproducible: 2020.2.1f1 (URP 10.2.2)
Notes:
- Reproducible in Editor, desktop & mobile builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment