Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1f1
Issue ID
881910
Regression
No
Canceling the creation of a sprite animation, when sprites are dropped to the scene, throws an error
How to reproduce:
1. Open the attached project
2. Select multiple Sprites from Assets/Test_Visuals and drag them into the scene view
3. Cancel the popup
4. Look at the console
Result: "Failed to create animation for dragged object UnityEditor.DockArea:OnGUI()" and one of the sprites appears in hierarchy
Expected result: It should work the same as dropping sprites to the hierarchy and canceling popup: error is not thrown and none of the sprites stays.
Reproducible: 5.3.7p4, 5.4.4p2, 5.5.1p4,
in 5.6.0b8 popup doesn't appear and one of the sprites adds as a material on the other object in the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
- Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph Block
Add comment