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[WebGL] Canvas Size/Resolution will not scale in browser when using Line...
How to reproduce:1. Create new project2. Switch platform to WebGL and set "Colour Space" to Linear3. Build4. Open build project on b... Read more
Command buffers do not render in the Right eye with Single Pass Stereo I...
To reproduce:1. Open attached project;2. Open "DemoSceneBlank" scene;3. Go to Player settings (Edit > Project Settings > Playe... Read more
Upgrading project from 2017.1 to 2017.2, slows down Root Motion
Reproduction steps: 1. Open "AnimationTest3.zip" project2. Enter Play mode3. Walk around using WASD Expected Result: The Player move... Read more
Sizable Ascii animations take long to load in editor
To reproduce:1) Open attached project2) Additively add "WaterBossAnimTest" scene Expected: The scene loads quicklyActual: It takes a... Read more
[UWP] File.OpenAsync/DataReader.LoadAsync hangs when file is in Streamin...
How to reproduce:1. Open the attached project and load the Scenes/test project and switch platform to UWP2. Build project (Include t... Read more
[Android][IL2CPP][.NET 4.6] Application crashes when opening c# socket c...
How to reproduce:1. Open user-supplied project2. Make sure that 'Test' scene is selected to be built, Scripting runtime is set to .N... Read more
[Hololens] InteractionSourcePressedEventArgs and InteractionSource retur...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build and run for H... Read more
[HiDPI] Maximizing undocked window on lower DPI screen makes it invisible
Requirements: Primary monitor should be 4k resolution with High-DPI option (150% < X). Secondary monitor should be 1080p resoluti... Read more
Depth texture rendering through Mesh in Editor
To reproduce:Open attached project and "city_street_005_mt_fog" scene Expected: In the game view, there shouldn't be a pink flare in... Read more
[IL2CPP] Can not access Platform settings for Standalone conf when inspe...
Steps to reproduce:1.Open the attached project2. Open the TestScene scene3. Build and Run4. Observe the error Actual results: Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used