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Fixed in 5.6.0f3

Votes

7

Found in

5.5.1p2

Issue ID

881421

Regression

Yes

[GearVR] Leaving headset in standby mode causes screen to freeze

XR SDK

-

Steps to reproduce:

1. Create new project and make GearVR build
2. Take headset off
3. wait ~10 seconds and put headset back on
4. Notice that view is frozen

Workaround:
void OnApplicationPause(bool isPaused)
{
VRSettings.enabled = !isPaused;
}

Reproduced with: 5.4.4p3, 5.5.1p2, 5.5.1p4
Not reproducible: 5.4.4p1, 5.5.1p1, 5.6.0b9

Comments (19)

  1. Gruguir

    Feb 01, 2019 16:42

    Reproduced with 2018.3.0f2

  2. bremyBBW

    Sep 27, 2018 08:01

    Reproduced with 2018.3.0b1

  3. colorteam

    Mar 31, 2018 03:38

    Reproduced with 2017.3.0f3

  4. rmuk

    Nov 15, 2017 19:28

    I can't edit my last comment, so here's an update. It looks like this issue was not with Unity, or was a combo. I had an AT&T Galaxy S7 that was only on wifi with no SIM card. Without that card, it was stuck on the firmware that came from the factory. After updating the OS, the issue went away.

  5. rmuk

    Oct 25, 2017 17:06

    Reproduced in 2017.1.2, workaround does not appear to be working either.

  6. haico1992

    Oct 13, 2017 09:51

    Bug report with workaround included. The world need more man like you!

  7. Beloudest

    Sep 07, 2017 20:21

    5.6.0b9 it worked

  8. Beloudest

    Sep 07, 2017 20:21

    Not fixed in Unity 2017.2.0b10

  9. keyrea1

    Aug 29, 2017 06:18

    Same problem in Unity 2017. This solution is works.

  10. iniq

    May 31, 2017 21:46

    Still experiencing this on Galaxy S7 (US ATT) in 5.6.1p1
    I do not get this issue on S7E (US TMO) with same build.

    Workaround seems to work intermittently, still experimenting with it.

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