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[GPUInstancing] Draw calls number doubles after switching between active...
Steps to repro: 1. Open attached project and 't1InitialRepro' scene; 2. Launch the scene; 3. In the Game view click on Stats button... Read more
[SpriteRenderer] Tangent values are not correct on mobile
How to reproduce: 1. Open attached project 2. Build to mobile device 3. Compare visuals to editor (Images included) Reproduced on: ... Read more
Running Unity via command line with -buildTarget results in incorrect Pl...
Steps to reproduce: 1. Run Unity with command line -buildTarget android 2. Create a new project or launch any other project which pl... Read more
[SPS|Daydream] Spotlight beam in right eye has shadow from non-existent ...
On Pixel Daydream using Single-pass stereo there are spotlight problems in the right eye only which resemble shadows cast by invisi... Read more
[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Run the Xcode project on a device. After a couple seconds of... Read more
[Mono] Using interfaces and generic classes results in "ReflectionTypeLo...
When inheritance, interfaces and generic classes are used in a particular way, exceptions are thrown if System.Reflection.Assembly.G... Read more
[Texture Importer] ETC1 sprites with alpha are imported / packed without...
How to reproduce: 1. Open user provided project 2. In Assets/General, select all images and click Assets/Reimport 3. Notice some im... Read more
When pressing on error, it takes some time to get to the selected object...
Reproduction steps: 1. Open project attached(LowFPS.zip) 2. Open scene "ExampleFSMScene" from Assets -> Unity -> Editor -> FSMExampl... Read more
"UnityEditor.InitializeOnLoad" calls constructor three times when Unity ...
How to reproduce: 1. Download users attached project "doubleInitialize" 2. Create or edit a script in Assets folder (without openin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException