Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0b6
Issue ID
879044
Regression
No
Re-importing a script makes created ScriptableObject's data null when using AssetDatabase.LoadAssetAtPath<T>
To reproduce:
1.Download and open attached project.
2.Go to Editor folder and remove "AndroidKeystoreData" ScriptableObject.
3.Re-import "AndroidKeystoreData.cs" script.
4.Notice the values that are outputted in the console.
5.Re-import "AndroidKeystoreData.cs" script again.
6.Notice that values taken from that same ScriptableObject are null.
Expected result: Scriptable object's values are shown in the console.
Actual result: Shown values are null.
Reproduced with: 5.6.0b7, 5.5.1p3, 5.4.4p2.
Notes: If You select "AndroidKeystoreData" ScriptableObject ,saved data is shown in the inspector, but it shown as null in the console when accessed trough script.
Verified with 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
Add comment