Search Issue Tracker

Fixed in Unity 2017.2



Found in


Issue ID




Re-importing a script makes created ScriptableObject's data null when using AssetDatabase.LoadAssetAtPath<T>




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

To reproduce:

1.Download and open attached project.
2.Go to Editor folder and remove "AndroidKeystoreData" ScriptableObject.
3.Re-import "AndroidKeystoreData.cs" script.
4.Notice the values that are outputted in the console.
5.Re-import "AndroidKeystoreData.cs" script again.
6.Notice that values taken from that same ScriptableObject are null.

Expected result: Scriptable object's values are shown in the console.
Actual result: Shown values are null.

Reproduced with: 5.6.0b7, 5.5.1p3, 5.4.4p2.

Notes: If You select "AndroidKeystoreData" ScriptableObject ,saved data is shown in the inspector, but it shown as null in the console when accessed trough script.

Verified with 2017.2.0b2

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.