Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0b6
Issue ID
879044
Regression
No
Re-importing a script makes created ScriptableObject's data null when using AssetDatabase.LoadAssetAtPath<T>
To reproduce:
1.Download and open attached project.
2.Go to Editor folder and remove "AndroidKeystoreData" ScriptableObject.
3.Re-import "AndroidKeystoreData.cs" script.
4.Notice the values that are outputted in the console.
5.Re-import "AndroidKeystoreData.cs" script again.
6.Notice that values taken from that same ScriptableObject are null.
Expected result: Scriptable object's values are shown in the console.
Actual result: Shown values are null.
Reproduced with: 5.6.0b7, 5.5.1p3, 5.4.4p2.
Notes: If You select "AndroidKeystoreData" ScriptableObject ,saved data is shown in the inspector, but it shown as null in the console when accessed trough script.
Verified with 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment