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Render Scale is not applied to the rendered image when 2D Renderer is us...
How to reproduce: 1. Open the attached project named "Case_1241537" 2. Open the Sample Scene and observe the game view 3. Select the... Read more
If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce: 1. Open the attached project "1233991.zip" 2. Open the "test... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce: 1. Create a new Unity project 2. Import the Multiplayer HLAPI package Expected results: Package is successfully... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Step... Read more
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repr... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more
[ShaderGraph] Main Preview Window stops rendering graph's output when Sp...
How to reproduce: 1. Open the attached project named "Case_1243468" 2. Open the Test shader graph 3. Observe that the Main preview w... Read more
[HDRP] System is not interested in this transform errors are thrown cont...
-On undo one extra light component added on the Direction light game Object. -The system is not interested in this transform errors ... Read more
[HDRP] ArgumentNullException errors are thrown on removing Light compone...
-ArgumentNullException and SerializedObject target has been destroyed errors are thrown on removing Light component from Direction L... Read more
[2D] Options Property dropdown of "Surface Effector 2D" doesn't expand u...
Options Property dropdown under the Surface Effector 2D doesn't fully expand until the mouse cursor is moved in the Properties Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph