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[iOS][tvOS] Streaming from an iOS device over the Airplay Causes Jitter
Reproduction Steps:1. Download User's project2. Build and Deploy to an iOS device3. Open the app4. While app is open activate AirPla... Read more
[IL2CPP][.NET 4.6] Creating lambdas with IL2CPP and .NET 4.6 results in ...
NullRef exceptions appear when trying to create lambda expressions with IL2CPP and .NET 4.6. Steps to reproduce:1) Open the attached... Read more
[Metal][IntelGPU] Shadowy artefact is shown on the surface of the big ga...
Steps to repro: 1. Open attached project and 't1' scene on Mac with integrated Intel Iris GPU;2. Observe the Game view window. or 1.... Read more
Async Loading has a slight hiccup that freezes the editor before it star...
Steps to reproduce:1. Download and open the attached project- For better visual representation, user VR or add movement in the scene... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce:1. Open user's attached project2. Open scene "BonusMaterials"3. Select Cube and edit its "Beachball" shader4. Navigate ... Read more
Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
[Android][Mono] Application crashes with "Failed to load Mono" on Androi...
How to reproduce:1. Open the attached "NETIssue" project and build and run it to device (you can use empty project alternatively, an... Read more
[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more
Shaders with Tessellation and Custom Lighting break
How to reproduce:1. Open Unity2. Load tester-submitted project(Link to OwnCloud archive in the edit section)3. Open 'TessMaterialTes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used