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Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...
Reproduction steps: 1. Open project attached(Sorting.zip) 2. Open scene "SortingTest" 3. Press play. 4. Open frame debugger. Expect... Read more
[REGRESSION] Crash when FileOpenPicker is called
Steps to reproduce: 1. Open attached project 2. Build VS solution 3. Open VS solution 4. Connect a keyboard to HoloLens 5. Deploy on... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more
Unity crashed at ParticleSystem::EmitParticlesExternal when calling Part...
Steps to reproduce: 1. Download 893476_repro.zip 2. Open "new" scene 3. Enter play mode Results: unity crashes on ParticleSystem.Em... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce: 1. Open project 2. In menu choose 'UNITY' -> ' WebRequest Tester' 3. Play empty scene 4. Press buffer's 'Make Request'... Read more
commit text getting clipped in the collab history window
Reproduction steps: 1. Create new project 2. Enable Services and Collab 3. Make the first commit, with a message containing one or ... Read more
Animation elements are not changed in editor after modifying it
Reproduction steps: 1. Open project attached(536animation.zip). 2. Go to Assets -> AnimationTest -> Action. 3. Select prefab "ceshi"... Read more
[Regression][Windows] Tree prefab with no reference to Hierarchy appears...
Steps to repro: 1. Open attached project and t1 scene on Windows; 2. Select Terrain gameobject in the Hierarchy; 3. In the Inspecto... Read more
PNG Sprites saved as an 8-bit file have their transparency ignored no ma...
To reproduce: 1. Open attached project "PNGImport.zip" 2. Open "New Scene" scene. 3. Drag "cloud 1" and "Tester0" Sprites into the s... Read more
[GearVR] When returning from the oculus menu to app, there is a white flash
1) Download the attached project 2) Open the Rooms scene 3) Deploy to device 4) Put device in headset 5) Hold the back button (wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException