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[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves ... Read more
A null reference exception is thrown when trying to access EditorStyles....
How to reproduce: 1. Open the attached 'project-1231054.zip' project 2. Select the 'TestEditor' in the Hierarchy window 3. Open the ... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce: 1. Open the attached 'project-1231505.zip' project 2. Select 'Sprite' sprite in the Hierarchy window 3. Move the s... Read more
[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce: 1. Create a 2D project 2. Observe the Console window Expected result: no warnings appear Actual result: a warnin... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce: 1. Open the attached project named "Case_1229923" 2. Open the "Test" Scene 3. Observe an emissive red Cube in the ... Read more
[TextMeshPro] Words containing Korean characters are not wrapped correctly
How to reproduce: 1. Open the attached 'project-1231343.zip' project 2. Observe the text in the Scene window Expected result: '1₩23... Read more
Profile Analyzer keyboard commands affect only the last modified Frame R...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[Input System] Action IDs don't stick with their respective Action when ...
How to reproduce: 1. Open the attached project 2. Select "Controls" Input Action Asset from the Assets folder 3. Duplicate it by pre... Read more
All about bugs
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Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests