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Texture importer assigns wrong texture compression formats to lightmap t...
Steps to reproduce: 1. Download and open the attached project 2. Open the SampleScene 3. Make sure that Auto Generate is disabled 4... Read more
[HDRP] "Show Light by types" drop-down elements do not hide on closing d...
On closing "Show Light By Types" drop-down following properties do not hide: -Show Directional Lights. -Show Punctual Lights. -Show... Read more
[HDRP] Volumetric light bias issue near geometry
Reproduction: 1) Change manifest 2) Open scene Volumetric_bias 3) Notice the artifacts near geometry Note: this was spotted by the... Read more
[URP] Preview window renders a blank image when Forward Renderer's Opaqu...
How to reproduce: 1. Open the attached project named "Case_1231777" 2. Select the "hammer_low.fbx" in the Inspector 3. Observe that ... Read more
Editor occasionally crashes when docking/undocking the Inspector preview...
How to reproduce: 1. Create a new project and open it 2. Create a new material and inspect it 3. In the material preview's top righ... Read more
Console window doesn't show an informative compilation error when the "i...
How to reproduce: 1. Open the attached project 2. Open the Console window Expected result: Console window shows the specific compil... Read more
Editor throws errors when adding new Component while Prefab is selected ...
How to reproduce: 1. Create a new project 2. Create an empty GameObject 3. Drag the created GameObject to the Project window to make... Read more
[Profile Analyzer] Using 'Pair Graph Selections' in Compare does not upd...
Reproduction steps: 1. Open attached project "ProfiAnalyze2020.2.zip" 2. In Profile Analyzer window, go to the Compare tab then load... Read more
Mouse coordinates reported as (0,0) until the first move
-error: see title, the old input reports the mouse position correctly from the beginning -repro: --open SampleScene from attached p... Read more
Preset files for Assets with Platform Settings get modified when first s...
How to reproduce: 1. Create a new Unity project 2. Import any image into the Assets folder 3. Create a TextureImporter preset for th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project
- Graphic components errors when running Dedicated Server Build/Standalone build at headless runtime
- "Use incremental GC" is a shared parameter but not identified as one with a "*" when displayed in the Player Settings
- "Path could not be found for script compilation file" error is thrown when the files are injected with RegisterPostInitializationOutput
- SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher