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Crash in NamedObject::Transfer<StreamedBinaryWrite<1> > when exiting pla...
To reproduce: 1. Open attached project; 2. Open "TheScene" scene; 3. In hierarchy, choose Camera Root > Main Camera and change Max ... Read more
[UI] Unknown Mixed bake mode in LightModeUtil.MapSettings() Error
This error shows up when upgrading a project. The error consistently occurs when opening the project attached below. Unkown Mixed b... Read more
ParticleSystem::EndUpdateAll crash when having two child prefabs with su...
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more
[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts
Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more
[PVR] Baked direct light shadows do not get blurred correctly across UV ...
Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the ex... Read more
Unity crashes in <StopCoroutineFromEnumeratorManaged> because of the fun...
Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Enter Play mode; 4. Click on "Helper" -> "State Seque... Read more
RGBA image imported to Unity is converted to DXT1 format which does not ...
Reproduction steps: 1. Open the attached project; 2. Click on the "MT_DLG_RoundFrame_DC" in the Project folder; 3. Open the Inspecto... Read more
Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
Animator keeps StateMachine state when disabling GameObject
Animator keeps StateMachine state when disabling GameObject, when it should reset the controller. repro: -disable, then re-enable G... Read more
WebGL build does not comply with Input.simulateMouseWithTouches on mobile
When you make UI that reacts to mouse events on WebGL, it does not work with touch events on mobile Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException