Search Issue Tracker
By Design
Votes
0
Found in
5.4.3f1
Issue ID
879824
Regression
No
UnityWebRequest Compression behaves differently on various platforms
Reproduction steps
1. Open the attached project
2. Deploy to Windows and OS X
3. Open the applications
Expected result: The code generates the same output on any platform
Actual result: correct behavior in Windows, but incorrect behavior in OS X
Tested on: OS X 10.12.2, Windows 10, Windows 8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment