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Only partial update of Asset Importers
"Imported Object" part of the Asset Importer is updated only partially after Asset reimport. For instance in the attached screenshot... Read more
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more
Importing package containing AngryBots scene breaks shaders
- Open Angry Bots- Right click the AngryBots scene and export it as a package- Create a new project and import the package Result: a... Read more
When refresh web browser, the socket connection fails.
When refresh web browser, the socket connection is failed.It means that the socket connection succeeds when open sample project in b... Read more
CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce:- Create a particle system- Add a windzone component to the particle system- Start simulating Read more
Asserts in Animationview when game objects have identical names
This should produce in console:"SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing