Search Issue Tracker

9
votes
Fixed

Changing Skinned Mesh causes unwanted deformations when using models wit...

Mesh

-

Nov 30, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project "Skin_Mesh_Issue"2. Drag "box_3ds_Max_Biped.fbx" into Scene3. Reveal the child objects o... Read more

2
votes
By Design

[Asset Bundle] Prefab in an Asset Bundle fails to update after rebuilding

Asset Bundles

-

Dec 15, 2017

-

Version/s: 2017.2.1f1

To reproduce:1. Open the attached project2. Open the "Main" scene located in the "Scenes" folder3. Make sure the project is targetin... Read more

0
votes
Fixed

[iOS] Dynamic libraries are not added to the "Embedded Binaries" list

iOS

-

Jan 03, 2018

-

Version/s: 2018.1.0a6

Frameworks which contain dynamic libraries are not added to the Embedded Binaries list in the generated Xcode project and cannot be ... Read more

0
votes
Won't Fix

Export Package Does Not Respect Select Dependencies - Includes Everything

Packman

-

Jan 02, 2018

-

Version/s: 2017.2, 2017.3, 2017.3.0f1

Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce:1. Open project on OSX or Win2. Export ... Read more

0
votes
Not Reproducible

Crash in Mono/Newtonsoft.Json

Mono

-

Jan 03, 2018

-

Version/s: 5.6.2p4

Read more

0
votes
Won't Fix

Transform.IsChildOf throws NullReferenceException with null argument ins...

Scripting

-

Jan 04, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce:1. Open attached “NullReferenceException.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected result... Read more

0
votes
Fixed

[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...

Universal Windows Platform

-

Jan 03, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce:1. Download and Open the attached project files (which is just an empty new project)2. Build for UWP3. Error occu... Read more

0
votes
By Design

Memory leaking when executing SpriteAtlas.GetSprite()

2D

-

Jan 01, 2018

-

Version/s: 2017.3.0f3

To reproduce:1. Open user's project2. Enter Play mode3. Observe memory usage in Profiler or Windows Task Manager Expected: memory is... Read more

1
votes
Fixed

[Android] Visual artefacts using Postprocessing Stack and GLES2

Android

-

Jan 03, 2018

-

Version/s: 2017.1.3f1

Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.