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[Linux Editor] The canvas panel doesn't disappear after disabling that p...
Steps to reproduce:1. Open the attached project2. In Hierarchy Window, Expand "Canvas" gameObject3. Select "Panel" (child of "Canvas... Read more
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP...
Steps to reproduce:1. Open the attached project2. Open the Scene.unity scene3. Switch platform to Windows Store4. Build for WSA Univ... Read more
Particle System ignores Transform component scale until the first transf...
Steps to reproduce:1. Open attached “ParticleSystemScale.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:E... Read more
Scrolling outside Scene View causes “Screen position out of view frustum...
Steps to reproduce:1. Create new Unity project2. Right-click and hold mouse button in Scene View3. Move cursor over to the Play butt... Read more
[Hololens] Spatial Mesh Collider does collide with a gaze pointer after ...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. Switch platform to Windows Store4. Build for WSA Unive... Read more
[Terrain] Editor crash on selecting assets, after selecting any terrain ...
Editor crash on selecting assets, after selecting any terrain toolSteps to Repro:1. Hierarchy > right click > 3d object > t... Read more
Root Transform Position Y does not return to a starting position after m...
To reproduce:1. Open the attached project;2. Open "test" scene (Assets > MainScene > test);3. Enter Play mode;4. Open the Anim... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expected ... Read more
[Android] Text is autocorrected when input field type is not "Autocorrec...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure "Predictive text" is enabled in "Language and Input" ... Read more
Target Platform not respected when building due to *remote setting* a$ p...
Unable to build to any non default platform if AssetDatabase.SaveAssets is called Steps To Reproduce:1. Create a new unity project2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used