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Unity crashes when applying change to a prefab imported from a UnityPackage
Reproduction steps: 1. Open the attached project 2. Open the "GamePlay" scene 3. Select the "CurlCard" game object in the hierarchy ... Read more
[Edge] WebGL fails to load
-e: see title, gets stuck on black loading screen --works in 5.6.0b4, stops in 5.6.0b5 --tested: Win10, Microsoft Edge 38.14393.0.0,... Read more
[iOS][webGL][UI][Dropdown] dropdown list doesn't close and elements of d...
Reproduction steps: 1. Create a new Unity project. 2. Click on the hierarchy with the right mouse button. 3. Select: UI > Dropdown... Read more
NotSupportedExceptions or MissingMethodExceptions are thrown when projec...
Reproduction steps: 1. Open the attached project 2. Switch to Android build 3. Build and run the project on Android device 4. Check ... Read more
[UI] Toggle isOn property change in Inspector doesn't update its state i...
Reproduction steps: 1. Open my attached project ("case_878619-repro") 2. Open the "test" scene 3. Select the "Toggle 1" game object ... Read more
Attempting to call IReadOnlyCollection<T> methods on T[] fails on IL2CPP
It throws an exception when trying to do so: System.MethodAccessException: Attempt to access method 'System.Collections.Generic.IRe... Read more
[iOS][Mono2x] Build fails with 'UnityException: Failed assemblies stripp...
Steps to reproduce: 1. Open attached project 2. Make sure that Scripting Backend is set to 'Mono2x' and stripping level to 'Use mic... Read more
[iOS][tvOS] Append not disabled when building iOS project on top of tvOS...
1. Build any Unity project for iOS/tvOS. 2. Switch the platform to the other one and enter same project name. 3 Observe that: - the... Read more
[iOS] Some of the iOS devices draw Camera Rect incorrectly
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Add Camera Privacy 4. Build and deploy to iOS device 5. Press GUI bu... Read more
Surface Shader with shader_features doesn´t compile
To reproduce: 1. Open attached project; 2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is... Read more
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