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MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more
Assets get cleaned only on Editor restart
Not entirely sure if this is a bug indeed, but this behavior looks unexpected: 1) create a Plugins folder2) delete it3) try to impor... Read more
When pitch is negative, AudioReverbZone is dependent on Play's offset value
To reproduce:1. Open attached project2. Play AudioReverbZoneBug scene3. Press T several times4. Notice that audio sounds differently... Read more
Application.targetFrameRate inconsistent with documentation
According to docs: "targetFrameRate is ignored in the editor". In practice:- it works in the editor as long as vsync is off- once se... Read more
Mesh has more materials (2) than subsets (1)
Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more
Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more
[Lightmapping] better error message for nothing to do in job
Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more
Multi-object editing not supported for Audio Import Settings
To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more
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Latest issues
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