Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2020.2.5f1
2021.1
Issue ID
1314994
Regression
Yes
Build for DirectX12 fails due to shader compiler errors
To repro:
- download party.zip project
- open it with 2020.2.5f1
- set rendering API to DeirectX12, i it's not already
- build and run
Expected Result: build finishes with no errors
Actual result: there ae erros thrown and the build fails
Reproducible in 2020.2.5f1, 2021.1.7f1
Regressed version: 2020.2.5f1
Not reproducible on 2020.2.4f1 or earlier, trunk(2021.2.0a5)
Not reproducible when attempting to build with Directx11, or Vulkan
When switching bac to DirectX12, after building for DX11, the build no longer gives any errors
Shader compiler: Compile Particles/Standard Surface - FORWARD, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log
Shader error in 'Particles/Standard Surface': Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment