Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2020.2.5f1
2021.1
Issue ID
1314994
Regression
Yes
Build for DirectX12 fails due to shader compiler errors
To repro:
- download party.zip project
- open it with 2020.2.5f1
- set rendering API to DeirectX12, i it's not already
- build and run
Expected Result: build finishes with no errors
Actual result: there ae erros thrown and the build fails
Reproducible in 2020.2.5f1, 2021.1.7f1
Regressed version: 2020.2.5f1
Not reproducible on 2020.2.4f1 or earlier, trunk(2021.2.0a5)
Not reproducible when attempting to build with Directx11, or Vulkan
When switching bac to DirectX12, after building for DX11, the build no longer gives any errors
Shader compiler: Compile Particles/Standard Surface - FORWARD, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log
Shader error in 'Particles/Standard Surface': Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment