Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2020.2.5f1
2021.1
Issue ID
1314994
Regression
Yes
Build for DirectX12 fails due to shader compiler errors
To repro:
- download party.zip project
- open it with 2020.2.5f1
- set rendering API to DeirectX12, i it's not already
- build and run
Expected Result: build finishes with no errors
Actual result: there ae erros thrown and the build fails
Reproducible in 2020.2.5f1, 2021.1.7f1
Regressed version: 2020.2.5f1
Not reproducible on 2020.2.4f1 or earlier, trunk(2021.2.0a5)
Not reproducible when attempting to build with Directx11, or Vulkan
When switching bac to DirectX12, after building for DX11, the build no longer gives any errors
Shader compiler: Compile Particles/Standard Surface - FORWARD, Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log
Shader error in 'Particles/Standard Surface': Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Add comment