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Animation timeline override track for humanoid rig is not functioning
Steps to reproduce:1. Download and open the attached project2. Open scene "Scene"3. Open the timeline window4. Play the timeline Exp... Read more
NullReferenceException error appears after running test with nested coro...
Steps to reproduce:1. Open attached “CoroutineTest.zip” Unity project2. Open Window->Test Runner3. Click Run All in PlayMode Edit... Read more
Editor crashes on MonoBehaviour_CUSTOM_IsObjectMonoBehaviour after runni...
Steps to reproduce:1. Open attached “CoroutineTest.zip” Unity project2. Open Window->Test Runner3. Click Run All in PlayMode Test... Read more
[Android] CJK fonts are displayed incorrectly
Reproduction steps:1) Download and open user's attached project2) Build and run "test.unity" scene on an Android device3) Notice tha... Read more
ParticleSystem.Update produces low performance when VR is enabled
To reproduce:1. Open the attached project;2. Open "Bug" scene;3. Make sure Virtual Reality is enabled (Edit > Project Settings &g... Read more
Unity Crashes when vertex shader slider property value is being changed ...
How to reproduce:1. Open Unity2. Load user-submitted project(Demo_Unity.zip)3. Open 'Extended_Snow_Scene.unity' scene4. Select 'Exte... Read more
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe the Render Texture files Expected result: re... Read more
[Linux Editor] ScrollView causes Crashes in Material::UnshareMaterialData()
Steps to reproduce:1. Open the attached project2. Open 'test' scene3. Make sure the scroll view is visible in the scene windowAt thi... Read more
TransportLayer error message is missing a "than"
Steps to reproduce:1. Download and open the attached project2. Open Scene "MatchMaking"3. enter Playmode4. Observe Console for error... Read more
BuiltinRenderTextureType.CameraTarget points to empty buffer in CameraEv...
Steps to reproduce:1. Download and open the attached project2. Open Main scene3. Uncheck "Use back Buffer" in Rendering Manager4. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used