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Native / Graphics : Custom shaders aren't exporting to flash
1) What happenedCustom shaders aren't exporting to flash. 2) How can we reproduce it using the example you attached 1. Create a new ... Read more
Shuriken: Bursts happen at full frame increments
What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more
Xbox360 Controller not recognized if not powered on before running stan...
In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more
Shuriken: Scrubbing not continuous with some setups
1. Create default system2. Set rate to 75Scrubbing between 14-15 causes popping at end of cone and scrubbing between 40-41 causes th... Read more
3ds max model imported into unity with normals inverted.
3ds max model imported into unity with normals inverted. Repro Steps: 1. Launch Unity 3.5 with attached project2. open scene and foc... Read more
[Editor, Sub-Emitters] Adding a sub emitter on a playing system in play ...
Basically for a short while the sub emitter will emit normally (from its transforms position) for a short while. Read more
Flash: Spot lights do not work with VertexLit shaders
They are just not implemented yet. Read more
Error message in console when locking Windows XP PC while Shuriken parti...
To reproduce:1. Start Unity on Windows XP2. Create a new project3. Create a Shuriken particle system and select it in the hierarchy4... Read more
Shuriken: Adding a burst to a particle system causes inconsistencies whe...
Standard system.Add a burst.Start scrubbing. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed