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[.NET 3.5][macOS] Crash in ves_icall_System_Array_GetLowerBound when cli...
Steps to reproduce:1) Open the attached project.2) Make sure the Console tab is visible.3) Enable Collapse for log messages.4) Enter... Read more
[Editor] Assertion failed error when closing Unity with "Verify Saving ...
Description:Editor throws "Assertion Failed : TLS Allocator ALLOC_TEMP_THREAD" when closing Editor with "Verify Saving Assets" is ch... Read more
Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce:1) Open attached project and scene2) Play it to see expected result3) Build and runNotice a different result Comparison... Read more
Reimporting script after reading serialized data in a specific 'Maintain...
To reproduce:1. Open project2. Open Maintainer (Tools > Code Stage > Maintainer)3. Switch to the Project Cleaner tab4. Press S... Read more
Graphics Raycaster returning wrong object if the distance between two ra...
Steps to reproduce:1. Open user attached project2. Start play mode3. Click on the "Floor" object that has an above "Bottom" object4.... Read more
[UI] Canvas objects don't update after toggling active state
Objects within a UI canvas stop updating after they've been disabled as a game object, even when re-enabled, and they also do not cl... Read more
[Editor] Crash observed when the user quits unity and selects 'Close' op...
Description: Unity editor crashes when user quits/closes unity and selects 'Close' option in the 'Save Assets' popup. The 'Save Asse... Read more
Edge of a cube flickering when in a shadow of another object
To reproduce:1. Open attached Unity project "CascadedShadows.zip"2. Open "Main scene"3. Observe "Cube" GameObject in Scene and Game ... Read more
Composite Collider 2D not composing correctly with rotated Tilemap Colli...
To reproduce:1. Open user's project2. In Tile Palette window, select wood tile3. In Scene window, press [ or ] to rotate tiles4. Dra... Read more
[UI Elements] Undoing slider doesn't revert to the value before you star...
Steps to reproduce:1. Start a new project2. Select Main Camera game object3. Drag and drop the Field of View Slider to any other val... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS