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Material override tag casing is ignored after being set the first time
Reproduction steps: 1. Open the attached project 2. Click on Assets/material.mat to view it in the inspector 3. Enable the Debug Ins... Read more
Package Name in Identification settings does not save edit after focusin...
Steps to reproduce: 1) Create a new project 2) Change platform to Android 3) Player Settings >> Other Settings >> Identification 4) ... Read more
Editor crashes after build when BuildAssetBundles() outputPath is create...
To reproduce: 1. Open repro project 2. Build and run scene Expected: scene will be built successfully Actual: on 5.4.4f1build proce... Read more
'Work offline' mode is not active on the network loss
Steps: 1. Editor is activated with a valid license 2. Go to Manage license window 3. Choose to activate Personal edition 4. Click Ne... Read more
Editor shows that license server is still in the maintenance mode after ...
Repro: 1. Activate editor with a valid serial 2. Put license server in the maintenance mode 3. Navigate to Manage license window 4. ... Read more
[Auto] Manually generated lighting generates different baked soft shadows
Steps to reproduce: 1) Download attached project ' LightingTest_Rupert.zip' and open in Unity 2) Open scene 'ReferenceGameScene' 3)... Read more
[iOS] Non-stretched default launch screen rendered on top of selected ba...
To Reproduce: 1. Open any project. 2. In iOS Player Settings set the "iPhone Launc Screen" to "Image and background" (both relative... Read more
[Android] App crashes when trying to play WebCamTexture with denied came...
How to reproduce: 1) Open the attached project 2) Build and run on Android device 3) Upon app launch, deny camera permission 4) Clic... Read more
Accessing the "Count" property on native objects in form of IReadOnlyDic...
Accessing the "Count" property on native objects in form of IReadOnlyDictionary`2<K, V> fails with invalid cast exception on IL2CPP ... Read more
Material renderQueue resets upon any changes made to the material or res...
Steps to reproduce: 1. Create a new project 2. Create a new material 3. Change renderQueue value 4. Make any other changes Expected... Read more
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