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AudioMixer panel causes GUI errors when playmode is started and a cache ...
Steps to reproduce: 1. Open the attached project (case_876588-AudioMixer (1).zip) 2. Configure a non-existing cache server (helpbox ... Read more
Asset Store preview is broken for animation clips
Steps to reproduce : - create a new project - in the Project Browser filter for Animation Clip - select the Asset Store tab - choos... Read more
NetworkServer is not active Error when trying to spawn a GameObject
Description: There seems to be a problem when trying to spawn a GameObject with Client window. In Client window you can see the obje... Read more
Memory leak using linear Color space when Game and Scene views are opene...
To reproduce: 1. Open project 2. Open 'Test' scene 3. Open activity monitor 4. Play the scene Expected: memory usage will be a litt... Read more
[Android] Handheld.PlayFullScreenMovie does not enter full immersive mode
How to reproduce: 1. Open attached project 2. Build 'Test' scene on android device 3. Press 'Full' in app 4. Notice the navigation ... Read more
[Mobile] [UI] InputField's characterLimit is handled not by the native d...
Reproduction Steps: 1. Open "Test" project 2. Build and deploy to mobile device 3. Select InputField 4. Write something Note: Limit ... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
Obj files fail to import when the numeric locale uses something other th...
To reproduce: 1. Open terminal and run the following commands: export LC_NUMERIC=hr_HR /Applications/Unity/Unity.app/Contents/Ma... Read more
Unity 5.6.0xMono crashes while importing Tweetinvi .NET 4.0 DLLs at memmove
Steps to reproduce: 1. Open the attached project (Twitter Demo.zip) 2. Observe the crash Expected result: Unity should not crash Ac... Read more
[Android] PlayFullScreenMovie for second video when first video is still...
Steps to reproduce: 1) Download attached project 'TestingAndroidVideoFix.zip' and open in Unity 2) Make sure device is connected to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened