Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.4
2019.4
2019.4.6f1
2020.2
2021.1
2021.2
Issue ID
1306710
Regression
No
Blend Tree groups Animation Clips by their names and connects them to Blend Tree as one child node
How to reproduce it:
1. Open the user's attached project 'RPGMultiplayer.zip'
2. Load 'GameScene'
3. Notice that in Animator view all Animation Clips are connected to Blend Tree separately
4. Enter Play Mode
5. Observe the Blend Tree's graph in the Animator Window
Expected result: All Animation Clips are connected to Blend Tree separately
Actual result: Animation Clips with the same names are grouped and connected to Blend Tree as one child node
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Notes:
- This issue also causes incorrect animation execution order. In the Blending Diagram move the red dot clockwise along the motions dots and observe the Animator view. It's noticeable that Animation Clips are randomly highlighted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a17