Search Issue Tracker
Fixed in 10.3.1
Votes
0
Found in [Package]
7.5.2
Issue ID
1286908
Regression
No
[XR SDK] [HDRP] Depth buffer is not properly copied for each view when two pass rendering mode is used
Reproduction steps:
1. Open the attached project ("1286908R.zip")
2. Open the "SampleScene" scene
3. Make sure Varjo developer tools are running and Simulation is enabled
4. Enter Play mode
5. Open Varjo Analytics window
Expected result: Left and Right eyes display the same image with correct focus viewport depth
Actual results:
2019.4.19f1 - HDRP 7.5.2: Right Eye is not rendered (see "Unity_3C1BSbjM0T.png" image)
2020.2.3f1, 2021.1.0b4, 2021.2.0a3 - HDRP 10.2.2, 11.0.0: Focus viewport depth not correct (see "Unity_0BUpkOU9rJ.png" image)
Reproducible with: HDRP 7.5.2, 10.2.2, 11.0.0 (2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Not reproducible with: 2018.4.30f1 (HDRP not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note (fix version 10.3.1):
Fixed with HDRP 10.3.1 (2020.2.6f1)