Search Issue Tracker
Fixed in 10.3.1
Votes
0
Found in [Package]
7.5.2
Issue ID
1286908
Regression
No
[XR SDK] [HDRP] Depth buffer is not properly copied for each view when two pass rendering mode is used
Reproduction steps:
1. Open the attached project ("1286908R.zip")
2. Open the "SampleScene" scene
3. Make sure Varjo developer tools are running and Simulation is enabled
4. Enter Play mode
5. Open Varjo Analytics window
Expected result: Left and Right eyes display the same image with correct focus viewport depth
Actual results:
2019.4.19f1 - HDRP 7.5.2: Right Eye is not rendered (see "Unity_3C1BSbjM0T.png" image)
2020.2.3f1, 2021.1.0b4, 2021.2.0a3 - HDRP 10.2.2, 11.0.0: Focus viewport depth not correct (see "Unity_0BUpkOU9rJ.png" image)
Reproducible with: HDRP 7.5.2, 10.2.2, 11.0.0 (2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Not reproducible with: 2018.4.30f1 (HDRP not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 10.3.1):
Fixed with HDRP 10.3.1 (2020.2.6f1)