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Fixed in 10.3.1



Found in [Package]


Issue ID




[XR SDK] [HDRP] Depth buffer is not properly copied for each view when two pass rendering mode is used

Package: Scriptable Render Pipeline HD


Reproduction steps:
1. Open the attached project ("")
2. Open the "SampleScene" scene
3. Make sure Varjo developer tools are running and Simulation is enabled
4. Enter Play mode
5. Open Varjo Analytics window

Expected result: Left and Right eyes display the same image with correct focus viewport depth
Actual results:
2019.4.19f1 - HDRP 7.5.2: Right Eye is not rendered (see "Unity_3C1BSbjM0T.png" image)
2020.2.3f1, 2021.1.0b4, 2021.2.0a3 - HDRP 10.2.2, 11.0.0: Focus viewport depth not correct (see "Unity_0BUpkOU9rJ.png" image)

Reproducible with: HDRP 7.5.2, 10.2.2, 11.0.0 (2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Not reproducible with: 2018.4.30f1 (HDRP not available)

  1. Resolution Note (fix version 10.3.1):

    Fixed with HDRP 10.3.1 (2020.2.6f1)

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