Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a12
2020.2.1f1
2020.2.3f1
2021.1
2021.2
Issue ID
1307499
Regression
Yes
IPointerUpHandler is called on the same frame as IPointerDownHandler after losing focus from the Game view
Reproduction steps:
1. Open the user's attached project and Scenes/SampleScene scene
2. Enter the Play mode
3. Click on the Hierarchy window (or lose focus from the Game view in any other way)
4. In the Game view, click on the square (do not let go of a mouse button after pressing)
5. Observe the Console window
Expected result: OnPointerDown() is called
Actual result: OnPointerDown() and OnPointerUp() are called on the same frame
Reproducible with: 2020.2.0a12, 2020.2.3f1, 2021.1.0b4, 2021.2.0a4
Not reproducible with: 2019.4.19f1, 2020.2.0a11
Could not test with: 2018.4.31f1 (events did not get triggered)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment