Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0a8
2020.2.1f1
2021.1
2021.2
Issue ID
1309768
Regression
Yes
Mouse selection in Physics Debugger prioritizes Mesh GameObjects over GameObjects with colliders
Reproduction steps:
1. Open user's project "PysicsSelectionTestProject.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, notice how "3d object" has a child "physicsObject" that is a GameObject with Box Collider
4. Open Physics Debugger in Toolbar -> Window -> Analysis
5. In Scene View, make sure "Collisions Geometry" and "Mouse Select" are both enabled in Physics Debug
6. Angle the camera so that "physicsObject" is in front of "Cube"
7. Try selecting the "Cube" GameObject through "physicsObject"
Expected result: The "physicsObject" is selected first
Actual result: The "Cube" is selected first, ignoring the "physicsObject" in front of it
Reproducible with: 2020.2.0a8, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.3f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.3f1