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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X

Votes

0

Found in

2020.2.0a8

2020.2.1f1

2021.1

2021.2

Issue ID

1309768

Regression

Yes

Mouse selection in Physics Debugger prioritizes Mesh GameObjects over GameObjects with colliders

Physics

-

Reproduction steps:
1. Open user's project "PysicsSelectionTestProject.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, notice how "3d object" has a child "physicsObject" that is a GameObject with Box Collider
4. Open Physics Debugger in Toolbar -> Window -> Analysis
5. In Scene View, make sure "Collisions Geometry" and "Mouse Select" are both enabled in Physics Debug
6. Angle the camera so that "physicsObject" is in front of "Cube"
7. Try selecting the "Cube" GameObject through "physicsObject"

Expected result: The "physicsObject" is selected first
Actual result: The "Cube" is selected first, ignoring the "physicsObject" in front of it

Reproducible with: 2020.2.0a8, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.0a7

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a8

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.3f1

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in 2020.3.3f1

Comments (1)

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