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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X



Found in





Issue ID




Mouse selection in Physics Debugger prioritizes Mesh GameObjects over GameObjects with colliders



Reproduction steps:
1. Open user's project ""
2. Open "SampleScene" Scene
3. In the Hierarchy window, notice how "3d object" has a child "physicsObject" that is a GameObject with Box Collider
4. Open Physics Debugger in Toolbar -> Window -> Analysis
5. In Scene View, make sure "Collisions Geometry" and "Mouse Select" are both enabled in Physics Debug
6. Angle the camera so that "physicsObject" is in front of "Cube"
7. Try selecting the "Cube" GameObject through "physicsObject"

Expected result: The "physicsObject" is selected first
Actual result: The "Cube" is selected first, ignoring the "physicsObject" in front of it

Reproducible with: 2020.2.0a8, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.0a7

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a8

  2. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.3f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.3f1

Comments (2)

  1. brucewill

    Aug 25, 2023 12:38

    It was end of term and preparing for Service Provider Professional (JNCIP-SP) and its exam code JN0-664 passed with flying colours at 89% from dumps.

  2. sofaxafeku

    Jan 30, 2021 09:11

    Physical support of someone is actually very good and provide comfort just because, people think that when they get support or base they feel like awesome or feel comfortable. We can gain energy and strength this is a process which is natural and full of excitement. Amazing!

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