Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p2
Issue ID
862778
Regression
No
Player/Editor crash on Transform::SetParent when playing scene
Steps to reproduce:
1. Open attached project
2. Open "level" scene
3. Enter play mode
Result: editor crashes on Transform::SetParent (see log atatched)
4. Alternatively build and run "level" scene for any platform
Result: the build will also crash
Reproducible with: 5.4.4p1, 5.5.0p4, 5.6.0b4
Callstack:
Unity.exe!Scripting::ConnectScriptingWrapperToObject(struct MonoObject *,class Object *) Unknown
Unity.exe!scripting_unity_engine_object_new(struct MonoClass *,class Object *) Unknown
00000000129042fb() Unknown
000000000bdbed90() Unknown
000000000bdbed90() Unknown
00000000005fd380() Unknown
00000000121068e0() Unknown
0000000000000001() Unknown
00000000005fd410() Unknown
00000000005fd400() Unknown
000000002fdaaac8() Unknown
0000000002cc0000() Unknown
000000000b194240() Unknown
000000000b1940d0() Unknown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment