Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
870904
Regression
No
Scene grid disappears when Canvas Render mode is set to Screen Space - Camera
To reproduce:
1. Download attached project and open it;
2. Add (UI) Image to hierarchy window;
3. Set Canvas Render mode to Screen Space - Camera;
4. Set current Camera as Render Camera of Canvas;
5. Double click in Hierarchy on Image to focus on it - grid lost;
6. Do double click on Camera to focus on it - grid appeared
Expected result: Grid should not disappear when zoomed in.
Actual result: Grid disappears when render mode is set to Camera for Canvas.
Reproduced: 5.5.0f3; 5.4.4p1; 5.3.6p8; 5.6.0b3
Note: Could not reproduce on Windows 7 only on Windows 10.
Workaround: In the Inspector of Main Camera make Field of View bigger and then grid doesn't disappear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
contact_unity206
Jan 14, 2019 20:41
Hi,
I had UI display issue on editor too, it was because of DirectX 11 running on DirectX 10 GPU.
Solved by changing project settings like so:
-Go to Player category in Project Settings.
-Uncheck "Auto graphics API for Windows
-Set it to OpenGL Core
Hope this help
Victor
contact_unity206
Jan 14, 2019 20:41
Hi,
I had UI display issue on editor too, it was because of DirectX 11 running on DirectX 10 GPU.
Solved by changing project settings like so:
-Go to Player category in Project Settings.
-Uncheck "Auto graphics API for Windows
-Set it to OpenGL Core
Hope this help
Victor
contact_unity206
Jan 14, 2019 20:41
Hi,
I had UI display issue on editor too, it was because of DirectX 11 running on DirectX 10 GPU.
Solved by changing project settings like so:
-Go to Player category in Project Settings.
-Uncheck "Auto graphics API for Windows
-Set it to OpenGL Core
Hope this help
Victor
Phylum123
Jul 22, 2018 02:25
Won't Fix, no explanation.... serious?