Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
870904
Regression
No
Scene grid disappears when Canvas Render mode is set to Screen Space - Camera
To reproduce:
1. Download attached project and open it;
2. Add (UI) Image to hierarchy window;
3. Set Canvas Render mode to Screen Space - Camera;
4. Set current Camera as Render Camera of Canvas;
5. Double click in Hierarchy on Image to focus on it - grid lost;
6. Do double click on Camera to focus on it - grid appeared
Expected result: Grid should not disappear when zoomed in.
Actual result: Grid disappears when render mode is set to Camera for Canvas.
Reproduced: 5.5.0f3; 5.4.4p1; 5.3.6p8; 5.6.0b3
Note: Could not reproduce on Windows 7 only on Windows 10.
Workaround: In the Inspector of Main Camera make Field of View bigger and then grid doesn't disappear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
contact_unity206
Jan 14, 2019 20:41
Hi,
I had UI display issue on editor too, it was because of DirectX 11 running on DirectX 10 GPU.
Solved by changing project settings like so:
-Go to Player category in Project Settings.
-Uncheck "Auto graphics API for Windows
-Set it to OpenGL Core
Hope this help
Victor
contact_unity206
Jan 14, 2019 20:41
Hi,
I had UI display issue on editor too, it was because of DirectX 11 running on DirectX 10 GPU.
Solved by changing project settings like so:
-Go to Player category in Project Settings.
-Uncheck "Auto graphics API for Windows
-Set it to OpenGL Core
Hope this help
Victor
contact_unity206
Jan 14, 2019 20:41
Hi,
I had UI display issue on editor too, it was because of DirectX 11 running on DirectX 10 GPU.
Solved by changing project settings like so:
-Go to Player category in Project Settings.
-Uncheck "Auto graphics API for Windows
-Set it to OpenGL Core
Hope this help
Victor
Phylum123
Jul 22, 2018 02:25
Won't Fix, no explanation.... serious?