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Fixed in Unity 5.6.0



Found in


Issue ID




Imported texture's color model is set to RGBA even when texture has no alpha channel

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

To reproduce:

1.Download and open attached project
2.Re import NoAlpha.tga texture and check it's color model in the inspector

Expected result: Imported texture's color model being set RGB.
Actual result: Imported texture's color model is set to RGBA.

Reproduced with: 5.6.0b3, 5.5.0p4
Not reproduced with: 5.5.0f3, 5.4.4f1, 5.3.7p2

Notes: All imported textures are set to RGBA, even if they do not have alpha channel by default.

Comments (3)

  1. F245af7b878b19db50d53ba1320dfd2c?d=mm


    Mar 01, 2017 11:48

    also in 5.5.2

  2. 76acf1d2a9ebf9fcbc6f34516ea079b9?d=mm


    Feb 12, 2017 16:10

    The only way to import textures as RGB is to set alpha source to "None" in the import "advanced" settings menu.

  3. 50e2d5a26fad8cc6ce0c9419db4f996d?d=mm


    Jan 25, 2017 07:38

    Also happens on 5.5.1

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