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Fixed in 5.6.0
Votes
4
Found in
5.5.0p4
Issue ID
870830
Regression
Yes
Imported texture's color model is set to RGBA even when texture has no alpha channel
To reproduce:
1.Download and open attached project
2.Re import NoAlpha.tga texture and check it's color model in the inspector
Expected result: Imported texture's color model being set RGB.
Actual result: Imported texture's color model is set to RGBA.
Reproduced with: 5.6.0b3, 5.5.0p4
Not reproduced with: 5.5.0f3, 5.4.4f1, 5.3.7p2
Notes: All imported textures are set to RGBA, even if they do not have alpha channel by default.
Comments (3)
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bdzsana27
Mar 01, 2017 11:48
also in 5.5.2
ProGM
Feb 12, 2017 16:10
The only way to import textures as RGB is to set alpha source to "None" in the import "advanced" settings menu.
AcidArrow
Jan 25, 2017 07:38
Also happens on 5.5.1