Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
866228
Regression
No
[GearVR] GLES2 Single Pass on Mali GPU black screen vrapi_GetPredictedTracking: ovr->Destroyed
How to reproduce:
1. Open user attached project
2. Build on device using OpenGLES2 and Single Pass Stereo Rendering Method
3. Launch the app on device
-- Notice the screen stays black (No Oculus or Unity logo) and logcat spams vrapi_GetPredictedTracking: ovr->Destroyed &vrapi_GetPredictedDisplayTime: ovr->Destroyed
Reproduced on: 5.6.0b2, 5.6.0b3, 5.6.0b4
Devices Under Testing:
Reproduced with:
Samsung Galaxy S6 Edge Exynos 7 Octa (7420) Mali-T760 Android 6.0.1
Samsung Galaxy S7 Exynos 8 Octa (8890) Mali-T880 Android 6.0.1
Not reproduced with:
Samsung Galaxy S7 Snapdragon 820 Adreno 530 Android 6.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment