Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4
2018.4.2f1
2020.1
Issue ID
1190915
Regression
No
[Windows 7] VideoPlayer.Prepare causes a stack overflow crash if Video is loaded from asset bundle
How to reproduce:
1. Open the attached project
2. Assets > Build AssetBundles
3. Build the project
4. Copy the Assets/AssetBundles folder to build_data
5. Run the build
6. Press "Load Bundle"
7. After bundle is loaded, press "Prepare"
Actual result: Unity crashes.
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9.
Notes:
- Unity doesn't catch any stacktrace.
- Reproducible only with Windows 7.
-----------------------
Fixed in 2020.1.0a15, 2019.3.0f3, 2019.2.18f1, 2018.4.16f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2018.4):
Async media file read on Win7 Media Foundation has different behaviour than in >=Win8, leading to reads all happening in one chain of calls. Works for smaller files but not for large files. Reworked to make the logic compatible with all versions of Media Foundation.