Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4
2018.4.2f1
2020.1
Issue ID
1190915
Regression
No
[Windows 7] VideoPlayer.Prepare causes a stack overflow crash if Video is loaded from asset bundle
How to reproduce:
1. Open the attached project
2. Assets > Build AssetBundles
3. Build the project
4. Copy the Assets/AssetBundles folder to build_data
5. Run the build
6. Press "Load Bundle"
7. After bundle is loaded, press "Prepare"
Actual result: Unity crashes.
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9.
Notes:
- Unity doesn't catch any stacktrace.
- Reproducible only with Windows 7.
-----------------------
Fixed in 2020.1.0a15, 2019.3.0f3, 2019.2.18f1, 2018.4.16f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Resolution Note (fix version 2018.4):
Async media file read on Win7 Media Foundation has different behaviour than in >=Win8, leading to reads all happening in one chain of calls. Works for smaller files but not for large files. Reworked to make the logic compatible with all versions of Media Foundation.