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WebGL plugins do not define UNITY_WEBGL
Steps to reproduce: 1. Open User's attached project 2. Select Test.cpp and make sure WebGL is enabled in the Inspector Window 3. Bui... Read more
Unresponsive UI objects on second display when Canvas render mode is wor...
Steps to reproduce: 1. Open attached project 2. Open build settings and add "1" scene 3. Build and run for standalone 4. Interact wi... Read more
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce: 1. Open attached project 2. Build for IL2CPP compatible device (Android) 3. Attach profiler to device 4. Go to W... Read more
[OSX] Flickering when resizing standalone game window
STR: 1. Open the "MainScene" in the project. 2. Build and run the scene 3. Resize the window Result: you can see the window flickeri... Read more
Enabling Align By Geometry changes Rect Transform's Height if the object...
Enabling Align By Geometry changes Rect Transform's Height if the object has Content Size Fitter component with Vertical Fit set to ... Read more
[Maya] Vertices for blendshapes get attached if normals for model are im...
Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported 2. Drop both models to scen... Read more
Particle systems spend processing time on collisions for unused layers
This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce: 1. Download and open the attached proj... Read more
Mesh compression causes UVs to come in as NaN
Reproducible with: 5.6.0a3 5.5.0f1 5.4.3f1 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (852297_proj... Read more
[WSA] Profiler is blocked by Windows Firewall in 5.5.0b11
Reproduction steps: 1.Build any project to Windows Store Apps using Development build (with or without Auto-connect profiler) 2. Dep... Read more
NullReferenceException when un-docking preview window
Un-docking (RMB-click on previewer bar) generates an error in the console... NullReferenceException: Object reference not set to an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow