Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b8
Issue ID
1005039
Regression
No
Sprite masks do not mask in RenderTextures
How to reproduce:
1. Download attached project file and open scene 'scene'
2. Select Gameobject 'Main Camera (1)'
3. Make sure the scene view is docked next to the game view to compare.
4. Enter Play mode
Actual result: Camera preview in the scene view, the shine wraps over the object perfectly. In the game view, which shows a RenderTexture with a view of the main camera, the shine does not wrap
Reproduced with: 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a1
-----------------------------
By design: The RenderTexture is created using 16 as depth. Only a depth of 24 will enable stencil features like SpriteMask (https://docs.unity3d.com/ScriptReference/RenderTexture-ctor.html).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment