Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b1
2018.1.0b8
Issue ID
1004814
Regression
Yes
(B * Quaternion.Inverse(A)).ToAngleAxis(out angle, out angleAxis); line of code doesn't compile anymore
To reproduce:
1. Open the project, attached by the tester (CompilationFail.zip)
2. Observe the errors in the console
3. Inspect the Helper.cs script
Expected: the code compiles without errors
Reproduced in 2018.1.0b1, 2018.1.0b8, 2018.1.0b9, 2018.2.0a1
Did not reproduce in 2017.3.1p2, 2018.1.0a7
Regression 2018.1.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Straafe
Aug 26, 2019 18:42
This is some sort of syntax/order of operations bug in 2018 only I guess, but there is a easy quick fix. Simply split the problem line of code into 2 lines of code:
Quaternion Q = B * Quaternion.Inverse(A);
Q.ToAngleAxis(out angle, out angleAxis);
And it'll work in 2018.