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[Unity Netcode] Constant InvalidOperationException error spam after call...
How to reproduce: 1. Open user's attached project (unity_delete_world.zip) 2. Enter Play mode Expected result: Created worlds are s... Read more
[Linux] [Editor] Input.GetAxis("Mouse ScrollWheel") always returns 0 whe...
How to reproduce: 1. Open user's attached project (EditorScollWheelBugDemo.zip) 2. Open SampleScene and enter Play mode 3. While Pla... Read more
[TextMeshPro] White artifacts appear behind Unicode symbols in Scene Vie...
Steps to reproduce: 1. Create a new project with a TextMeshPro GameObject with the text "✓✗asdf" 2. Import the provided Windows fon... Read more
[ShaderGraph package] Flipbook node skips/displays a wrong texture durin...
How to reproduce: 1. Open the attached FlipBook.7z project 2. Open the Sample Scene and enter the Play mode 3. Inspect the Quads in... Read more
Serialization for fields with [SerializeReference] attribute is performe...
Steps to reproduce: 1. Open the attached project (case_1216813.zip) 2. Clear the Console 3. Enter Play Mode Expected result: Refere... Read more
Passing Scene names to LoadScene(Async)InPlayMode instead of full path l...
Steps to reproduce: 1. Open the attached project (case_1220015.zip) 2. Enter Play Mode 3. Select "Test" GameObject 4. Check either "... Read more
[Editor] Cannot change Graphics API's if platform is set to something ot...
1. Open attached or new project 2. Switch to Android or iOS platform 3. Try to remove OpenGLES3/Vulkan Graphics API or change their ... Read more
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
[URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.
The camera stacking functionality that has been recently introduced in URP doesn't seem to be working when editing cameras in Prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph