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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.4.0f1

2019.1.0a1

2019.1.0f2

2019.2.0a1

2019.3.0a1

Issue ID

1146987

Regression

No

Unity materials turn dark with large "Normal Strength" even when the normal map is flat

Shadows/Lights

-

How to reproduce:
1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene"
2. Select "New Material" from the Project Window
3. Make the material's "Normal Strength" value large e.g. 80
4. Rotate "Quad (1)" to 180 degrees around z
5. Compare "Quad" and "Quad (1)" in the Scene View or Game View

Expected result: both quads have the same brightness where the normal map is flat
Actual result: "Quad (1)" turns darker even in flat regions as "Normal Strength" is increased

Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b4,

Note:
-this happens with both SRP and without. Tested with Unity Standard shader and LWRP lit shader
-surface brightness seems to depend on the angle around the surface's normal
-both quads are using "New Material"

  1. Resolution Note:

    Won't fix because the large normal strength exaggerates the precision error introduced by non-32bit normalmap + calculation on lighting.

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