Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a1
2019.2.0a13
Issue ID
1148341
Regression
Yes
[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically.
Steps to repro:
1. Open the attached project.
2. File > Build Settings > Select Android Platform.
3. Build And Run project on Device.
4. Double Tap on the device.
Actual Result:
Player crashes when tapping on the screen.
Expected result:
Resolution changes when tapping on the screen.
Occurring with:
2019.3.0a1(55af1135a189), 2019.2.0a13, 2019.2.0a.
Tested on Device:
1. Samsung Galaxy S9 | OS: 8.0
CPU: Octa-Core *2.8GHz + 1.7GHz
GPU: Adreno 630
2. Samsung Galaxy S8 | OS:7.0.0
CPU: Octa-core (4x2.3 GHz & 4x1.7 GHz)
GPU: Mali-G71 MP20
3. Google Pixel 3 | OS: 9
CPU: Octa-core (2.5 GHz, Quad core, Kryo 385 + 1.6 GHz, Quad core, Kryo 385)
GPU: Adreno 630
Working with:
2019.1.0f2
Environment:
Windows & Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
- Particles are rendered behind other GameObjects in the Scene view when the projection is Isometric
- Addressable asset download size remains non-zero when cached in WebGL Player
- The Camera type is registered as Game type when it is actually a Preview Camera
Add comment