Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a14
2019.2.0a13
Issue ID
1148101
Regression
Yes
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime errors on changing length connection
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection.
Steps to Repro:
1. Import attached package.
2. Open "DistanceJoint2D_MaxDistanceOnly" Scene.
3. Select in Hierarchy > Anchor 4 > Crate 4.
4. Inspector > Distance Joint 2D > Maximum Distance Only > Uncheck > Check > Play.
5. Drag Crate 4 towards the Anchor.
Actual Result:
Multiple errors are thrown.
Expected Result:
Crate can be dragged towards the Anchor.
Environment:
Windows and Mac
Occurring with:
2019.2.0a13, 2019.1.0f1, 2019.1.0a14
Working with:
2019.1.0a13, 2018.3.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- R16UNorm texture usage fails for WebGPU
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
Add comment