Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.0.2f1
Issue ID
708438
Regression
No
[compute] RWStructuredBuffer Count Limit is not properly detected, causes editor to crash
Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
Add comment