Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
5.1.1p2
Issue ID
707883
Regression
No
[WebGL] Input.mouseScrollDelta has a way bigger range
-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl
-repro:
--open attached project
--build & run standalone
--mousewheel
--notice the range
--build & run webgl
--NOTICE the range being way bigger
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment