Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.2.0a4
Issue ID
707844
Regression
No
[GLCore] Tessellation only works with glcore43 or newer
Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy should include Tessellation as extension.
1. Open project with -force-glcore43 (Be sure your GPU supports Tessellation).
2. Open scene "Test".
3. Notice that cube has tessalation shading.
4. Open project with -force-glcore32 (Be sure your GPU supports Tessellation).
5. Open scene "Test".
6. Notice that shader fallbacks.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment